export default "#ifdef INSTANCED\nattribute mat4 instanceMatrix;attribute float instanceAlpha;varying float alpha;\n#endif\nvarying vec2 vUv;void main(){vUv=uv;\n#ifdef INSTANCED\nmat4 mvp=projectionMatrix*modelViewMatrix*instanceMatrix;alpha=instanceAlpha;\n#else\nmat4 mvp=projectionMatrix*modelViewMatrix;\n#endif\ngl_Position=mvp*vec4(position,1.);}"
